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Independent Games Summit: Making Room for Accessibility & Health
An hour session formed of two 30 minute talks, this track focuses on practical means of supporting mental health, wellbeing and accessible workplaces; particularly with a focus this year on 'invisible' disabilities. In an era of Covid, with increasing numbers of people dealing with Long Covid, we wanted to ask people with experience of chronic illness, as well as people who are trying to build better spaces for mental wellness working in indie games to discuss how you can proactively build more accessible, inclusive and supportive workplaces. The track includes:Whether it be Long Covid, MS, or other chronic illness - making room in small teams and studios for people dealing with fatigue-related or chronic illnesses: V Buckenham.Making room for mental health & wellbeing in processes - what you can do right now: Emily Flynn-Jones.
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