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Level Design in a Day: The Level Design of Gone Home
Steve Gaynor (designer/writer, Gone Home) and Kate Craig (environment artist, Gone Home) discuss the techniques they used to breathe life into the Fullbright Company's critically-acclaimed first-person story exploration game. Attendees will learn new approaches for connecting with player psychology and emotion via level layout, design, and decoration. Takeaways include best practices for researching and constructing authentic, believable spaces for players to inhabit, and an understanding of the high-level design and art thinking that drove the creation of Gone Home.
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