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Session Name:

Capturing The Last of Us: Motion Capture Pipeline

Overview:

"Capturing The Last of Us" is a technical look into the design and development process for the motion capture pipeline developed for The Last of Us. In this lecture, you will learn about the needs, requirements and thought processes used to design the pipeline. You will also learn about the tools developed to create high-quality motion capture data, manage the large amount of data required to fill the needs of such a large project, and how to deliver this data to the animators. There will be a more in-depth look into the tools developed to clean up the raw data, turn this data into animation curves and the tools created to re-target the animation data onto the character skeletons.

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  • GDC 2015
  • Damon Shelton
  • Naughty Dog
  • free content
  • Visual Arts
  • Visual Arts