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Session Name:

Building Fear in Alien: Isolation

Overview:

When we set out to make Alien: Isolation our goal was to make the Alien game we had always wanted to play. A game that took the player back to Ridley Scott's original haunted house in space. A game where just one Alien could be terrifying and provide a meaningful encounter to an underpowered and underprepared player.
This talk will reveal how we went about delivering this new approach to one of the most recognized icons in cinema and the story of how we overcame our own fear and uncertainty to create a new type of horror experience. We will show the journey from initial vision to our approach to utilizing the creature's senses to 're-Alien the Alien' and how creating a visually and aurally immersive world was critical to entire experience.

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  • GDC 2015
  • Alistair Hope
  • Creative Assembly
  • free content
  • Design
  • Design
  • Visual Arts
  • Visual Arts