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Going Indie: 10 Questions to Help You Decide if It's Right for You
Some people "go indie" without a plan for exactly how they'll make a living. Others will tell you they can never afford to take the risk. What really goes into being an indie developer? Is there a checklist that tells you what to do? When is an indie job just the same job in a new package? What do you give up and what do you gain? What are the perils that can turn that dream of building your own game into a long-term nightmare? How do you know that you're ready to go for your dreams? Don Daglow has spent the last six years of his 40-year career working with indie teams. In this session, he'll walk you through a series of questions that cover if, when, and how you want to set sail on your own ship.
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