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Design by Constraints: Hitman GO Design Postmortem
Daniel Lutz, the game director behind Hitman GO, will be delivering a design postmortem on the wildly unexpected game concept of Hitman GO, an award-winning, extremely minimalistic turn-based strategy game with beautifully rendered diorama-style set pieces. This presentation will show how we managed to come up with such a unique design among internal controversy, and how distilling the franchise to its core and working within well-established constraints has proven to be the most appropriate way to bring Hitman to a whole other level.
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