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Session Name:

No More Excuses, Your Guide to Accessible Design

Overview:

Game accessibility isn't just something for a small portion of your target audience, but a tool that can be used to improve your title and directly impact more than 20% of the people playing your game while improving your title over all. In this session, we'll start with a crash course on how to think about disabilities, learn more about this 20%, provide a list features to improve your title from leading game accessibility groups, get in depth design tutorials to get the most bang for your buck, and point you to the resources you'll need to keep going once you leave this talk.

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  • GDC 2015
  • Tara Voelker
  • Ready at Dawn
  • free content
  • Advocacy
  • Advocacy
  • Design
  • Design