GDC Europe 2011
10 Social Design Tips to Level Up Your Mobile Game (Presented by Papaya...
by Oscar Clark
(Papaya Mobile)
Smartphone & Tablet Games Summit
GDC Europe 2011
169.939.900 Square Miles - Real World Games Far Beyond Check-Ins
by Andreas Suika
(flaregames)
Game Design
GDC Europe 2011
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
GDC Europe 2011
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
GDC Europe 2011
Addressing Human Scalability Through Multi-User Editing Using Revision D...
by John Rittenhouse
(CCP Games)
Programming
GDC Europe 2011
Addressing Human Scalability Through Multi-User Editing Using Revision D...
by John Rittenhouse
(CCP Games)
Programming
GDC Europe 2011
Adopting the Hollywood Production Model: How Revolution Reinvented Itsel...
by Charles Cecil
(Revolution)
Game Design
GDC Europe 2011
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Production
GDC Europe 2011
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Production
GDC Europe 2011
Allmighty Ban-Hammer: What Are Your Rights - and Obligations - as a Comm...
by Kai Bodensiek
(Brehm & v.Moers)
Community Management Summit
GDC Europe 2011
An Old Horse Learning New Tricks - From AAA Retail to AAA Online
by Cevat Yerli
(Crytek)
Game Design
GDC Europe 2011
An Old Horse Learning New Tricks - From AAA Retail to AAA Online
by Cevat Yerli
(Crytek)
Game Design
GDC Europe 2011
An Open World Game in 60FPS? Direction that Transcends Limitations in Dr...
by Mike Haynes
(Red Storm Entertainment)
Visual Arts
GDC Europe 2011
Animal Logic: The Deal and Development Behind National Geographic Animal...
by Clark Stacey
(Smart Bomb Interactive)
Game Design
GDC Europe 2011
Animal Logic: The Deal and Development Behind National Geographic Animal...
by Clark Stacey
(Smart Bomb Interactive)
Game Design
GDC Europe 2011
Ask the Decision Makers: Find Out What Publishers Want and How to Get Wh...
by Martin de Ronde
(Vanguard Games)
Business & Marketing
GDC Europe 2011
Beyond Fun: Perspectives on Video Games as Expressive Experiences
by Michael Samyn
(Tale of Tales)
Independent Games Summit
GDC Europe 2011
Beyond Fun: Perspectives on Video Games as Expressive Experiences
by Michael Samyn
(Tale of Tales)
Independent Games Summit
GDC Europe 2011
Big Bucks for Bits and Bytes - A Holistic Approach to Selling Virtual Goods
by Martin Nerurkar
(Gameforge Productions GmbH)
Game Design
GDC Europe 2011
Big Bucks for Bits and Bytes - A Holistic Approach to Selling Virtual Goods
by Martin Nerurkar
(Gameforge Productions GmbH)
Game Design
GDC Europe 2011
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Smartphone & Tablet Games Summit
GDC Europe 2011
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Smartphone & Tablet Games Summit
GDC Europe 2011
Break it Down! How Harmonix and Kinect Taught the World to Dance; The De...
by Dean Tate
(Harmonix Music)
Game Design
GDC Europe 2011
Bringing Licensed Content to the iPad
by James Lamorticelli
(Telltale Games)
Smartphone & Tablet Games Summit
GDC Europe 2011
Browser, Client or Both? How Should I Make My Game
by Frank Cartwright
(K2 Network / GamersFirst)
Business & Marketing
GDC Europe 2011
Browser, Client or Both? How Should I Make My Game
by Frank Cartwright
(K2 Network / GamersFirst)
Business & Marketing
GDC Europe 2011
Building Premium Online Games for the New Games Era
by David Reid
(Trion Worlds)
Business & Marketing
GDC Europe 2011
Building Premium Online Games for the New Games Era
by David Reid
(Trion Worlds)
Business & Marketing
GDC Europe 2011
Community Management - It Is More than Forum Moderation. Skills, Recruit...
by Nadja Bastawi
(Two Pi Team)
Community Management Summit
GDC Europe 2011
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Community Management Summit
GDC Europe 2011
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Community Management Summit
GDC Europe 2011
Community Management's Time is NOW!
by Gordon Walton
(Playdom)
Community Management Summit
GDC Europe 2011
Community Management's Time is NOW!
by Gordon Walton
(Playdom)
Community Management Summit
GDC Europe 2011
Community Relations and Outsourcing - A Marriage of Convenience
by Richard Weil
(Metaverse Mod Squad)
Community Management Summit
GDC Europe 2011
Community Relations and Outsourcing - A Marriage of Convenience
by Richard Weil
(Metaverse Mod Squad)
Community Management Summit
GDC Europe 2011
Crysis 2 Multiplayer : A Programmer's Postmortem
by Peter Hall
(Crytek)
Programming
GDC Europe 2011
Crysis 2 Multiplayer : A Programmer's Postmortem
by Peter Hall
(Crytek)
Programming
GDC Europe 2011
Developer + Publisher = Partnership
by Fredrik Wester
(Paradox Interactive)
Business & Marketing
GDC Europe 2011
Developer + Publisher = Partnership
by Fredrik Wester
(Paradox Interactive)
Business & Marketing
GDC Europe 2011
Developing New Audiences: When the Past Can't Predict Your Future
by Kellee Santiago
(thatgamecompany)
Independent Games Summit
GDC Europe 2011
Devs vs. Trolls: A Survival Guide to Player Communications
by Linda Carlson
(Sony Online Entertainment)
Community Management Summit
GDC Europe 2011
Digital Evolution Accelerates: The Rise of "Smart" TV
by Paul Nowosad
(TransGaming)
Business & Marketing
GDC Europe 2011
Digital Evolution Accelerates: The Rise of "Smart" TV
by Paul Nowosad
(TransGaming)
Business & Marketing
GDC Europe 2011
EGDF in GDCE 2011
by Malte Behrmann
(European Games Developer Federation)
Production
GDC Europe 2011
EGDF in GDCE 2011
by Malte Behrmann
(European Games Developer Federation)
Production
GDC Europe 2011
EGDF in GDCE 2011
by Malte Behrmann
(European Games Developer Federation)
Production
GDC Europe 2011
Everything I Ever Needed to Know About Online Communities I Learned from...
by Valerie Massey
(CCP Games)
Community Management Summit
GDC Europe 2011
Everything I Ever Needed to Know About Online Communities I Learned from...
by Valerie Massey
(CCP Games)
Community Management Summit
GDC Europe 2011
Evoking Emotions and Achieving Success by Breaking All the Rules
by Thomas Grip
(Frictional Games)
Independent Games Summit
GDC Europe 2011
Evoking Emotions and Achieving Success by Breaking All the Rules
by Thomas Grip
(Frictional Games)
Independent Games Summit