GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
'Clash of Clans': Bigger, Better, Battle Pass
by Eino Joas
(Supercell)
Design
GDC 2020
'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS
by Isabelle Mocquard
(Behaviour Interactive)
Business & Marketing
GDC 2020
'Forza' Monthly: Live Streaming a Franchise
by Shay Goldenberg
(Turn 10 Studios / Microsoft)
Business & Marketing
GDC 2020
'Void Bastards' Art Style Origin Story
by Ben Lee
(Blue Manchu)
Visual Arts
GDC 2020
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
by Roman Lebedev
(Saber Interactive Inc.)
Programming
GDC 2020
Aesthetic Driven Development: Choosing Your Art Before Making a Game
by Vladimir Slav
(Coldwild Games)
Business & Marketing
GDC 2020
AI Summit: Experimental AI Workshop
by Emily Short
(Failbetter Games)
AI Summit
GDC 2020
Applying Reinforcement Learning to Develop Game AI in Netease Games
by Renjie Li
(Netease)
Programming
GDC 2020
Arm Mobile Studio: Providing Insights Into Graphics Performance Issues (...
by Ramnath Swamy
(Arm)
Programming
GDC 2020
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
by Matt Collins
(Microsoft-Turn 10)
Visual Arts
GDC 2020
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
by Matt Collins
(Microsoft-Turn 10)
Visual Arts
GDC 2020
Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Envir...
by Patrik Rosander
(Fatshark Games)
Art Direction Summit
GDC 2020
Baked in Accessibility: How Features Were Approached in 'Borderlands 3'
by Andrew Bair
(Gearbox Software)
Design
GDC 2020
Beyond Games as a Service with Live Ops
by Crystin Cox
(Microsoft)
Design
GDC 2020
Beyond Mobile: Integrating Product Management into AAA Development Teams
by Devin Nambiar
(Electronic Arts)
Production & Team Management
GDC 2020
Bleeding-Edge Effects on Mobile
by Andy Saia
(Level Ex)
Visual Arts
GDC 2020
Board Game Design Summit: Developing 'Artifacts of Play' For Your Tablet...
by Kathryn Hymes
(Thorny Games)
Board Game Design Summit
GDC 2020
Board Game Design Summit: Developing 'Artifacts of Play' For Your Tablet...
by Kathryn Hymes
(Thorny Games)
Board Game Design Summit
GDC 2020
Bringing Replays to 'World of Tanks: Mercenaries'
by Andrew Glover
(Wargaming Sydney)
Programming
GDC 2020
Building Better Unity Workflows for 3D Artists (Presented by Unity Techn...
by Housein Cornell
(Unity Technologies)
Visual Arts
GDC 2020
Capturing the Reality of Space with RTX in 'Deliver Us the Moon' (Presen...
by Koen Deetman
(KeokeN Interactive)
Programming
GDC 2020
Create Landscapes and Terrain Faster
by Alexandre Kikuchi
(Unity Technologies)
Programming
GDC 2020
Creating Physically Based Materials for 'Minecraft' with RTX (Presented ...
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
Cultural Intelligence: Skills to Thrive in a Global Industry
by Tina Merry
(Tina Merry Consulting)
Special Event
GDC 2020
Custom Tool Time: Make More in Less Time
by Brett Taylor
(My Dog Zorro)
Design
GDC 2020
Custom Tool Time: Make More in Less Time
by Brett Taylor
(My Dog Zorro)
Design
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
Empowering Exclusive Gaming Communities: Frameworks and Tools for Evolvi...
by Karen Plemons
(Facebook)
Advocacy
GDC 2020
Esports Summit: Skill Progression, Visual Attention, and Efficiently Get...
by Dr. Anders Frank
(Tobii)
Esports Summit
GDC 2020
Experimental Gameplay Workshop
by Nick Walton
(Oasis Tech Inc)
Design
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Fair Play Summit: Making a Healthy Social Impact in Commercial Games
by Jennifer Estaris
(Sybo Games)
Fair Play Summit
GDC 2020
Fast Denoising With Self Stabilizing Recurrent Blurs (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Visual Arts
GDC 2020
Finding Space For Sound: Environmental Acoustics in 'Tom Clancy's The Di...
by Robert Bantin
(Massive Entertainment - a Ubisoft Studio)
Audio
GDC 2020
For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
by Laura Reznikov
(Intel)
Programming
GDC 2020
For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
by Laura Reznikov
(Intel)
Programming
GDC 2020
Forgiveness Mechanics: Reading Minds for Responsive Gameplay
by Seth Coster
(Butterscotch Shenanigans, Inc)
Design
GDC 2020
Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
by Heather Gainer
(Kongregate)
Free to Play Summit
GDC 2020
Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
by Heather Gainer
(Kongregate)
Free to Play Summit
GDC 2020
From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2020
From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2020
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free...
by Lisa Brunette
(Brunette Games, LLC)
Game Narrative Summit
GDC 2020
Game Narrative Summit: Storytelling with Verbs: Integrating Gameplay and...
by Kaitlin Tremblay
(Capybara Games)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Forest Paths Method for Accessible Narrative ...
by Alexander Swords
(Alexander Swords)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Narrative Innovation Showcase 2020
by Hannah Nicklin
(Die Gute Fabrik)
Game Narrative Summit