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Session Name:

Classic Game Postmortem: 'Q-bert'

Overview:

In this installment of the Classic Postmortem series, Warren Davis, the designer and programmer of the original 1982 arcade version, describes the history of the development of this classic game. Topics will include the backstory of Gottlieb's video department, a description of the available hardware and development tools, the evolution of the design, programming challenges, testing, focus groups, marketing, as well as the aftermath of the game's release.Also covered will be the story of the unreleased (until 1997) follow-up, Faster Harder More Challenging Q*bert, and the legacy of the character and the game through the present day.

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  • Game Developers Conference 2022
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