Game Developers Conference 2021
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
by Grant Hoechst
(Naughty Dog)
Design
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
'Disco Elysium': Meaningless Choices and Impractical Advice
by Justin Keenan
(ZA/UM Studio)
Design
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2021
'Genshin Impact': Building a Scalable AI System
by Shuo Xu
(miHoYo)
Programming
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
by Ben Arfmann
(Insomniac Games)
Design
Game Developers Conference 2021
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
by Jeremy Gritton
(Moon Studios)
Design
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
A Recipe for Mixed Reality in 'Mario Kart Live'
by Ed Tumbusch
(Velan Studios)
Programming
Game Developers Conference 2021
Accessibility Best Practices: Mobility Considerations
by Karen Stevens
(Electronic Arts)
Design
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
by Simon Girard
(Ubisoft)
Design
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors w...
by Gautier Boeda
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
by Tobias Kleanthous
(Rockstar Games)
AI Summit
Game Developers Conference 2021
AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
by Jurie Horneman
(Ubisoft)
AI Summit
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
AI Summit: Steering, Formations, and a Trail of Blood: AI in 'Wolcen'
by James Hancox
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI Summit: Where The $@*&% Are Your Tests?!
by Kevin Dill
(Kythera AI)
AI Summit
Game Developers Conference 2021
AI x Game Environment Guardian
by Wuhe Zou
(Netease Game)
Programming
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
Game Developers Conference 2021
Animation Summit: How to Make Animation Blend More Natural: A Mannequin-...
by Xiang Gao
(Netease)
Animation Summit
Game Developers Conference 2021
Animation Summit: Take 'CONTROL' of Animation
by Ilkka Kuusela
(Remedy Entertainment Plc)
Animation Summit
Game Developers Conference 2021
Audio Futures: Technologies for Games
by Scott Selfon
(Facebook Reality Labs)
Audio
Game Developers Conference 2021
Audio Summit: Behind the Scenes of the Audio in 'Say No! More'
by Julie Buchanan
(Freelance)
Audio Summit
Game Developers Conference 2021
Audio Summit: Voice Games: Past, Present and Future
by Jeferson Valadares
(Doppio)
Audio Summit
Game Developers Conference 2021
Audio Summit: VR Audio Adaptation of Third Person Gameplay
by Kristian Rmer
(IO Interactive)
Audio Summit
Game Developers Conference 2021
Avoid an Identity Crisis as a Technical Designer
by John Diaz
(Electronic Arts)
Design
Game Developers Conference 2021
Avoid an Identity Crisis as a Technical Designer
by John Diaz
(Electronic Arts)
Design
Game Developers Conference 2021
Better Live Game Releases with Persona Based Testing
by Nicholas Joebgen
(Pocket Gems)
Production & Team Management
Game Developers Conference 2021
Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Ex...
by Laurent Chouinard
(Ubisoft)
Production & Team Management
Game Developers Conference 2021
Big World, Small Team: Designing a Scalable Ambience System for 'Ghost o...
by Rev. Dr. Bradley D Meyer
(Sucker Punch Productions)
Design
Game Developers Conference 2021
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
by Bill Rockenbeck
(Sucker Punch Productions)
Programming
Game Developers Conference 2021
Board Game Design Summit: Art Direction for Board Games: Creating Compel...
by Gregory Grimsby
(George Mason University)
Board Game Design Summit
Game Developers Conference 2021
Board Game Design Summit: Don't Hate the Player: Designing Board Games f...
by Emma Larkins
(Independent)
Board Game Design Summit
Game Developers Conference 2021
Breaking Design Bottlenecks with Dialogue Stubbing
by Carrie Patel
(Obsidian Entertainment)
Design
Game Developers Conference 2021
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
by Guillermo NWDD Garca Romero
(BlitWorks)
Programming
Game Developers Conference 2021
Breaking the Silence: The Sound of 'Hardspace: Shipbreaker'
by Ben McCullough
(Blackbird Interactive)
Audio
Game Developers Conference 2021
Breathing Life into Greek Myth: The Dialogue of 'Hades'
by Darren Korb
(Supergiant Games)
Audio
Game Developers Conference 2021
Bringing Allies to Life in the 'Last of Us Part II'
by Bryan Collinsworth
(Naughty Dog)
Design
Game Developers Conference 2021
Building Game Development Communities
by Linn Sovig
(Pineleaf Studio)
Business & Marketing
Game Developers Conference 2021
Career Development Demystified: A Framework for Career Growth in Video G...
by Joshua Howard
(Scopely)
Career & Studio Development
Game Developers Conference 2021
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
Programming
Game Developers Conference 2021
Classic Game Postmortem: 'Star Wars Galaxies'
by Richard Vogel
(Certain Affinity)
Design
Game Developers Conference 2021
Cloud Gaming: Where Are We Now, Where Are We Going?
by Adam Billyard
(Polystream)
Business & Marketing
Game Developers Conference 2021
Community Management Summit: Accessible Community Management
by Courtney Craven
(Can I Play That?)
Community Management Summit
Game Developers Conference 2021
Community Management Summit: Expanding Single-Player Games to a Multipla...
by Adam Kuta
(Schell Games)
Community Management Summit