Summer 2020
'Erica': How and How Not to Score a Film-Game Hybrid
by Austin Wintory
(Wintory Global Engineering)
Audio
Summer 2020
'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG
by Jamie Antonisse
(Sirvo Studios)
Design
Summer 2020
'Teamfight Tactics' Design Lessons
by David Abecassis
(Riot Games)
Design
Summer 2020
// Hidden Histories
by Brenda Romero
(Romero Games)
Advocacy
Summer 2020
A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
by Wilbert Roget
(Independent)
Audio
Summer 2020
Accessibility Best Practices: In-Game Communication
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
Summer 2020
Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
by Diego Garzon
(Microsoft)
Visual Arts
Summer 2020
Addressing Ethics & Content Responsibility as Game Developers
by Celia Hodent
(Independent)
Advocacy
Summer 2020
AR Game Design 101
by Laura Warner
(Niantic)
Design
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Ask Me Anything: Accessibility Q&A with Karen Stevens
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Ask Me Anything: Composer Q&A with Winifred Phillips
by Winifred Phillips
(Generations Productions LLC)
Audio
Summer 2020
Ask Me Anything: Design Against the Apocalypse Q&A with Chelsea Howe
by Chelsea Howe
(Owlchemy Labs)
Design
Summer 2020
Ask Me Anything: Diverse Teams
by Carl Varnado
(Revelation Interactive & IGDA Blacks in Games)
Advocacy
Summer 2020
Ask Me Anything: Funding & Investment Q&A with David Gardner
by David Gardner
(LVP)
Business & Marketing
Summer 2020
Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh
by Squirrel Eiserloh
(SMU Guildhall)
Programming
Summer 2020
Ask Me Anything: Hopping and Skipping Your way into Last Place Q&A with ...
by Zaire Lanier
(Freelancer)
Student Program
Summer 2020
Ask Me Anything: Mental Health Q&A with Eve Crevoshay
by Eve Crevoshay
(Take This)
Advocacy
Summer 2020
Ask Me Anything: Production Q&A with Rod Fergusson
by Rod Fergusson
(Blizzard Entertainment)
Production & Team Management
Summer 2020
Ask Me Anything: Unionizing the Games Industry Q&A with Kevin Agwaze
by Kevin Agwaze
(Game Workers Unite UK & IWGB)
Advocacy
Summer 2020
Ask Me Anything: Whiteboard Interviewing Q&A with Ellen Beeman & Cal Rei...
by Ellen Beeman
(Digipen Institute of Technology)
Student Program
Summer 2020
Ask Me Anything: Working Together, Apart, In Dynamic Times. Q&A with Rob...
by Robin Hunicke
(Funomena)
Production & Team Management
Summer 2020
Battling Burnout: The Side Project Ritual
by Laralyn McWilliams
(Microsoft)
Advocacy
Summer 2020
Blockers: Analyzing Difficulty Drivers in Candy Crush Games
by Lucien "Yen-Chu" Chen
(King)
Design
Summer 2020
Business of Fair Play
by Weszt Hart
(Riot Games)
Advocacy
Summer 2020
California's New Privacy Law: Five Steps for Updating Your Privacy Pract...
by Will Bucher
(Debevoise & Plimpton)
Business & Marketing
Summer 2020
Canary in the Coal Mine: Warning Signs for Accessibility During Production
by Aderyn Thompson
(Ubisoft)
Advocacy
Summer 2020
Changing the Game: Cultivating Female Talent in AAA Studios
by Victoria Setian
(Avalanche Studios)
Production & Team Management
Summer 2020
Colorful Characters: Working with Different Personalities in Game Develo...
by Erin Reynolds
(Flying Mollusk)
Production & Team Management
Summer 2020
David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass
by Davionne Gooden
(Studio Zevere)
Business & Marketing
Summer 2020
Designing for Multiple Minds: Crafting the Craft of Player Dynamics
by Kimberly Voll
(Stray Bombay)
Design
Summer 2020
Designing Game Communities for Kindness
by Victoria Tran
(Kitfox Games)
Advocacy
Summer 2020
Designing Social Play for 'Sky: Children of the Light'
by John Hughes
(thatgamecompany)
Design
Summer 2020
Destructible Environments in 'Control': Lessons in Procedural Destruction
by Johannes Richter
(Remedy)
Visual Arts
Summer 2020
Disrupt the Game Industry Culture for Good: Starting from Square One
by Trinidad Hermida
(Niantic, Inc.)
Advocacy
Summer 2020
Diversify Your Kingdom: A Toolkit for More Women in Leadership
by Sabrina Carmona
(King)
Production & Team Management
Summer 2020
Evolution of Gacha Systems in Mobile Free to Play Games
by Jakub Remiar
(Independent)
Design
Summer 2020
Experimental Gameplay Workshop
by Robin Hunicke
(Funomena)
Design
Summer 2020
Finding Your Place in Games
by Yaprak DeCarmine
(Game Jolt)
Student Program
Summer 2020
Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs
by Rory McGuire
(Blackbird Interactive)
Production & Team Management
Summer 2020
Game Dev Archeology: Unearthing and Preserving Japanese Game History
by Brandon Sheffield
(Creative Director)
Advocacy
Summer 2020
Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collecti...
by Brandon R. Smith
(Electronic Arts)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: Leading, Maintaining Quality, and Enhancing Cul...
by Chelsea Blasko
(Iron Galaxy)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Gaming for Good: Philanthropy as a Business Strategy
by Derrick Morton
(Flowplay)
Advocacy
Summer 2020
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Summer 2020
GDC Pitch: Day 2
by Rebekah Saltsman
(Finji)
Business & Marketing
Summer 2020
Get It Write: Portfolio Advice for Narrative Designers & Game Writers
by Chanel Dawnee
(Netflix)
Student Program