GDC 2010
3D Game Creation on PlayStation 3
by Ian Bickerstaff
(Sony Computer Entertainment)
Programming
GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
A Big Dash of Success: How to Capture the Female iPhone Gamer
by Chris Williams
(PlayFirst)
iPhone Games Summit
GDC 2010
A Contrarian Explains the Basics: How to Become a Game Developer
by David Sirlin
(Sirlin Games)
Game Career Seminar
GDC 2010
A Day at the Museum: How the Smithsonian is embracing games
by Chris Melissinos
(PastPixels)
Game Design
GDC 2010
A Day In The Life: Creating The Beatles: Rock Band
by Ryan Lesser
(Harmonix Music Systems)
Visual Arts
GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
GDC 2010
Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Game Design
GDC 2010
Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Game Design
GDC 2010
Achievements Considered Harmful?
by Chris Hecker
(definition six, inc.)
Production
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
AI and Interactive Storytelling: How We Can Help Each Other
by Michael Mateas
(University of California, Santa Cruz)
AI Summit
GDC 2010
AI Architecture Mashups: Insights into Intertwined Architectures
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2010
AI Developers Rant!
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2010
Among Friends - An Uncharted 2: Among Thieves Post-Mortem
by Richard Lemarchand
(Naughty Dog)
Production
GDC 2010
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
by Travis McIntosh
(Naughty Dog Inc.)
Programming
GDC 2010
Animation Warping for Responsiveness in FIFA Soccer
by Paul McComas
(Electronic Arts)
Programming
GDC 2010
Answering the Designers' AI Wish List
by Soren Johnson
(EA2D)
AI Summit
GDC 2010
APB: Creating a Powerful Customisation System for a Persistent Online Ac...
by Maurizio Sciglio
(Realtime Worlds)
Programming
GDC 2010
Application Stores: What You Should Know Before You Get Started
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile/Handheld
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Artgame Sessions
by Frank Lantz
(Area/Code/Zynga)
Game Design
GDC 2010
As Long as the Audio is Fun, the Game Will Be Too
by Akira Yamaoka
(Grasshopper Manufacture Studio)
Game Design
GDC 2010
Authoring Physically Simulated Destruction with NVIDIA APEX
by Bryan Galdrikian
(NVIDIA)
Visual Arts
GDC 2010
Automated Emotion: Facial Animation in Star Wars: The Old Republic
by Ben Cloward
(Bioware)
Visual Arts
GDC 2010
Battlefield 1943 - My First Arcade Game
by Patrick Liu
(DICE, EA)
Production
GDC 2010
Behavior Trees: Three Ways of Cultivating Strong AI
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2010
Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
by Amy Hennig
(Naughty Dog, Inc.)
Production
GDC 2010
Better Movement Games Using Psychology:
5 Reasons Some Wii Games Are M...
by Katherine Isbister
(NYU's Polytechnic Institute)
Game Design
GDC 2010
Beyond Scrum: Agile Project Management for Games
by Clinton Keith
(Clinton Keith Consulting)
Production
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
Blood, Sweat, and Tears: An overview of Fight Night: Round 4's Skin Shaders
by Vicki Ferguson
(Electronic Arts)
Visual Arts
GDC 2010
Bootstrapping Games on Android
by Chris Pruett
(Google)
GDC Mobile/Handheld
GDC 2010
Borderlands and the 11th Hour Art Style Change. Or: Kids, Don't Try this...
by Randy Pitchford
(Gearbox Software)
Visual Arts
GDC 2010
Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
by Marc Nijdam
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Broadening a Genre While Retaining Its Soul
by Tom Cadwell
(Riot Games)
Game Design
GDC 2010
Building A Better Halo With Python: Production Proven Techniques
by Seth Gibson
(343 Industries)
Visual Arts
GDC 2010
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
GDC 2010
Building an Open-World Game Without Hiring an Army
by Nate Fox
(Sucker Punch Productions)
Visual Arts
GDC 2010
Building Blocks: Artist Driven Procedural Buildings
by James Golding
(Epic Games)
Visual Arts
GDC 2010
Building Global Bridges: the Benefits of Cross-Border Agile Game Develop...
by Adalsteinn (Alli) Ottarsson
(CCP)
Business and Management
GDC 2010
Building the Server Software for ELIMINATE
by Stephen Detwiler
(ngmoco:))
iPhone Games Summit